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Tomorrow I kiss the wife and baby goodbye (sadly) and hop on a plane heading to Mix in Las Vegas . This year I have the unique honor and privilege to present “Build Your Own MVVM Framework.” I’ll be speaking Monday afternoon at 3:30 PM in Lagoon F. Here’s the official description...
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On February 28, 2010, Activision issued a Cease and Desist order against Phoenix Online Studios, creators of “The Silver Lining,” an unofficial sequel to the King's Quest series The sequel had, in 2005, been approved for non-commercial release by the owner of the King’s Quest IP...
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Since our v1 release of Caliburn in October, we’ve had a healthy amount of bug fixes and feature improvements. The community has really gotten involved and contributed in a big way. The result of this contribution is the forthcoming v1.1. As of this post, the release candidate is available for...
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It’s shameless, I know. But, please vote for my sessions at Mix :) The voting tool can be accessed here: http://visitmix.com/opencallvote/ Below are titles, descriptions and links to where you can vote for each of my submissions. Votes must be submitted by Friday, January 15, 2010.* Title : Build...
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Over the next several months I am going to be releasing various starter kits/samples for Caliburn. Each sample will demonstrate a different application style. I’ve factored each sample so that it has a reusable mini-framework, allowing developers to easily take the shell and start plugging in their...
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You can check it out immediately at http://silverlight.net/getstarted/silverlight-4-beta Here's a couple of other links to help you get started as well: http://wildermuth.com/2009/11/18/Silverlight_4_Beta_Announced! http://johnpapa.net/silverlight/silverlight-4-beta-announced-at-pdc09-great-learning...
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Hooray!!! I finally released Caliburn v1 to RTW and got the official site launched ! This has been a long time coming and I could not have done it without the generous help and support of the .NET community, family and friends. Many individuals contributed by finding bugs, submitting patches, recommending...
Posted to
.NET & Funky Fresh
by
Rob Eisenberg
on
10-26-2009
Filed under:
Filed under: WPF, Xaml, databinding, WPF/e, .NET 3.5, Caliburn, Featured, Silverlight, DSL, RIA, MVVM, UI Architecture
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FuncWorks, LLC ’s first XNA game, IncaBlocks , is now available on Xbox Live Indie Games (XBLIG)! This game represents the many hours and weekends Dylan , Cicelie and myself worked the past several months. Looking back at SVN, I started this as a side project to ROCS around July 30th. Shortly thereafter...
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So the fires continue to burn, as Joel Spolsky’s internet access hasn’t been disconnected. For someone who is supposed to be an idiot and irrelevant, a lot of people still read and link to him. I guess one guy is corrupting all the new developers, who are assumed to be reading Joel’s...
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Today I’ve made the RC3 of Caliburn v1 available. I’m going to let it sit for a couple of weeks, then I will RTW. Please take time to update your code to this new version and post any bugs to the codeplex site . Any bugs not found in the next couple of weeks will have to be fixed in v2. Below...
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DevLink 2009 has come and gone. Thanks to the hard work of John Kellar and crew it was once again awesome. John and DevLink were the inspiration for CodeStock , and this year managing a 3 Day event with 730+ attendees proved he’s still the master and I’m the padawan apprentice (whether I’m...
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I’ve put a ton of work into this release and I think we are finally almost ready for RTW! You can get the new RC2 bits here . Please download them, try them and help me squash any final bugs that may remain. Below is a list of things that have changed since RC1, its quite significant: Added the...
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On Friday I published the Release Candidate for Caliburn. You can get it here . I’m hoping to only do bug fixes and a few minor changes between now and release. There have been quite a few important changes since the Beta: Refactored assemblies for greater ease of use. Implemented an Application...
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Game review site Giant Bomb has a great article about Mass Effect 2’s development process . The article is written by one of the review staff, who doesn’t have development experience, but went to a GDC talk on Bioware’s development process to see if he could glean any information on...
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Today is a long awaited day for me. Caliburn is now in official Beta. There have been many bug fixes and a ton of new features since the Alpha release last October. We’ve also been dogfooding it on several projects, one of which is NHProf . I wanted to use this post as an opportunity...